#ifdef GL_ES
precision mediump float;
#else
#define lowp
#define mediump
#define highp
#endif

#pragma mapbox: define lowp vec4 color
#pragma mapbox: define lowp float opacity

void main() {
    #pragma mapbox: initialize lowp vec4 color
    #pragma mapbox: initialize lowp float opacity

    gl_FragColor = color * opacity;

#ifdef OVERDRAW_INSPECTOR
    gl_FragColor = vec4(1.0);
#endif
}
