precision mediump float;

#define GLSLIFY 1

struct Thing {

  float b;


  float c;

}



;

vec4   someFunction   (

    vec2 b,
    vec2 c, vec3 d
  ) {
    return vec4(    d , c.y   );
  }






void main(

  ) {
    gl_FragColor     = someFunction (  vec2(0), vec2(1), vec3(2) );
  }
